A tactic is a short, forcing sequence that wins material or delivers mate. The trick is not calculation, it is recognition: once you have seen a pattern a few times, it jumps off the board. Click any diagram to open it in the analyser and test the idea yourself.
1. The fork
One piece attacks two targets at once. Your opponent can only save one. Knights are the champions of the fork because their attack is hard to see coming.
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2. The pin
A piece cannot move because it would expose a more valuable piece behind it. If that piece is the king, the pin is absolute and moving is illegal.
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3. The skewer
A reverse pin: the more valuable piece is in front. When it moves out of the way, the piece behind is captured.
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4. The discovered attack
One piece moves out of the way and uncovers an attack by the piece behind it. The moving piece is free to make its own threat, so you get two attacks for one move.
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5. Double check
The strongest kind of discovered attack: both pieces give check. A double check cannot be blocked or answered with a capture, so the king must move.
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6. Removing the defender
If one piece is holding everything together, capture it, chase it, or lure it away. Then whatever it was guarding falls.
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7. Back-rank mate
A king behind an unmoved row of pawns has no escape square. A rook or queen on the back rank is then checkmate. Make luft (an escape square, often with h3 or ...h6) when you have time.
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8. Smothered mate
A knight checkmates a king that is completely surrounded by its own pieces.
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How to get better at tactics
- Do puzzles every day. Ten to twenty minutes of easy-to-medium puzzles beats an hour of very hard ones. Lichess Puzzles and Chess.com Puzzles are excellent.
- Check, capture, threat. Before every move, look at every check, every capture and every threat for both sides. It is the single best habit in chess.
- Review your losses with the game review. Most blunders are missed tactics; the review shows you exactly which one.